

From the get-go, Games Workshop, or more accurately the Warhammer Community team, stressed that the new edition would offer more flexible army building, and the new rules would allow for armies to be much more mobile, pushing away from having a static army castled up and shooting everything in sight with all the re-rolls in the world. The last point in the previous paragraph is important when we look at the new edition of the game. Add to this the previously released new dual tank/transport kit, the Dunerider/Distintegrator, and suddenly an army that used to be played so often in a ‘castle up’ style could now have lists which focused more on mobile firepower.

Mobile cavalry in the shape of the Serberys Raiders/Sulphurhounds, jump pack troops with the introduction of the Pteraxii and finally the first flyer for the Ad Mech, the Archaeopter. Engine War also introduced a raft of new units, all of which offered Mechanicus players new, fast moving units.
